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    What makes a luxury object meaningful? For Coach's Creative Director, Stuart Vevers, the answer doesn't lie in keeping a bag immaculate inside a dust bag; it lives in the scratches, the attached memories and the absolute freedom of customization. This philosophy finds its radical ultimate expression in Coach’s latest collaboration with Brain Dead, a project that completely upends the traditional boundaries between heritage luxury and subcultural grit --  trading corporate synergy for a shared curiosity about how people collect, interact with and become emotionally attached to the things they own over time.Centered around a fictional theme park, the collection acts as a series of surreal souvenirs from a place that doesn't exist. It channels a distinct late-90s Harajuku energy, drawing heavily from the highly considered layering and customization captured in the archive of Tokyo's FRUiTS magazine. The collection first debuted at a sudden New York presentation, where guests fully immersed themselves in the fairground setting. The ultimate culmination of this whimsical premise arrived via a sudden, 80-second flashmob runway show that swept through the crowd like a parade across the Coach x Brain Dead fairground.Following the launch, Hypebeast spoke with Stuart Vevers about stepping into Kyle Ng's world, creating "merchandise" for an imaginary setting and why the best collaborations are the ones that can't be predicted.How did this collaboration between Coach and Brain Dead first get started? What was the spark behind the partnership?Stuart Vevers: It started quite organically. I had been aware of Kyle and what he’d built with Brain Dead for some time, and I’ve always admired how connected it feels to real creative communities. When we started talking, it quickly became clear that we were interested in some of the same ideas. We both care about individuality and self-expression, but also about the emotional connection people have with the things they own. Not just buying something, but collecting it, customizing it, and living with it over time. I think that’s what made the collaboration feel exciting from the beginning. It never felt like a partnership that needed to be forced; it felt like there was already a shared curiosity there, and the collection grew naturally from that.Every partnership has its moments of friction or creative differences. How did you work through them during the design process?What was interesting was that Kyle brought in references from Tokyo street style very early on, particularly the world captured in FRUiTS magazine. We were already exploring similar ideas in our own work, so there was an immediate connection. What I love about that specific style is the raw individuality — the sheer care people put into every single detail. The way things are layered, customized, and made intensely personal. Nothing feels overworked, but everything feels deeply considered. Kyle pushed us toward a greater sense of spontaneity, irreverence, and play, and I was excited to explore how those subversive ideas could come together with Coach’s heritage of craft and our core belief that fashion should feel personal. I think the best collaborations aren’t about meeting safely in the middle. They’re about creating something entirely new that neither partner would have arrived at alone. When I look at the collection now, that’s what I’m most proud of.“I think the best collaborations aren’t about meeting safely in the middle. They’re about creating something entirely new that neither partner would have arrived at alone.”The collection is built around this amazing fictional amusement park theme. What made a theme park feel like the perfect landscape for this collaboration?There’s something about a theme park that perfectly brings together play, fantasy, and a genuine sense of escape. We were also really drawn to the concept of souvenir culture — collecting objects that hold specific meaning, remind you of a distinct place, or capture a fleeting moment. Things that feel personal, imperfect, and emotionally connected. The idea of creating merchandise for a place that doesn’t actually exist felt really exciting to us. It allowed us to build a world that felt familiar but completely imagined. That’s where our characters Kachi, Xerx and Zilly came from, and why the collection became much bigger than just clothes or bags.One of my favorite parts of the project was how we ultimately brought that world to life. We built this immersive amusement park in New York with rides, games, mascots, merch stands, music, and food. Then, right halfway through the night, we stopped everything and dropped an 80-second runway show right in the middle of the crowd. I loved that it felt a little unruly. People weren’t sitting in structured rows waiting for it to start; it just happened directly around them. At a moment when fashion can sometimes feel very polished and heavily orchestrated, there was something exciting about doing the exact opposite. The ambition wasn’t to create the biggest, most exclusive spectacle. It was to create a world people genuinely wanted to step into, even if only for a few hours.There’s a huge emphasis on customization here, with charms, pins, and patches. Why was it important for you to give the consumer that kind of creative freedom with your iconic bags?I’ve always been fundamentally interested in the relationship people build with the things they own. The bags that become most meaningful to us aren’t always the ones that stay pristine in a box. They’re the ones that pick up memories, real stories, and visible signs of the person carrying them out in the world. What I liked about the charms, patches, and embellishments was that they made the entire collection feel open and collaborative. People could interact with it, add to it, and make it feel more personal to their lives. Seeing how quickly people connected with the bags and charms reinforced something I’ve been thinking about for a while now: I think people are looking for objects that feel more personal and emotionally connected. Not just something to merely own, but something to become genuinely attached to.“ The idea of creating merchandise for a place that doesn’t actually exist felt really exciting to us. It allowed us to build a world that felt familiar but completely imagined. ”Do you see this Coach x Brain Dead universe as a one-off project, or are there plans to expand this partnership down the line?Honestly, we didn’t create it thinking about what might come next. We were entirely focused on making something we were excited about in the moment and building this specific world as fully as we could. What’s been really rewarding is seeing how people responded to it. The characters, the live event, the bags, the customization — people seemed to truly connect with the raw spirit of it, which is never something you can predict or manufacture. I don’t have a rigid master plan for where it goes from here, but I loved working with Kyle. The collaboration felt very natural and very creative. So, while I think this project stands firmly on its own, I’ve learned never to say never.

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